Like many folks, I have been waiting anxiously for this book to finally be released. It was worth the wait. I don't know what struggles Mr. Lynch went through to complete this novel, but he came through them with a fine story full of color and intriguing characters. Much of this was done through their time with a Shakespearean-like acting troupe, and added such a different (and yet perfect setting for the Gentleman Bastards) venue for the story, it really added to the overall atmosphere of the novel.
In the first book, one of my favorite aspects of the story was the telling of Locke and Jean's childhood. That was lacking in the second book, and while a good story, I found I didn't enjoy it quite as much. The Republic of Thieves brought back tales of the boy's youth, and with it other favorite characters lived again.
Another feature of the second book that I didn't much care for was the romance. I'm not big on romantic relationship stories, so when it was obvious that would be a big part of book three as well, I worried. While it still grated some for me, it was a much better fit for the story told this time around. I found Sabitha annoying as hell in many respects, but by the end of the story it is quite clear why Locke is so obsessed with her. She is a worthy adversary in the underhanded games of the Gentleman Bastards.
The ending was satisfying, with all of the main plot points neatly resolved. New and old evils are waiting in the wings, though, and I look forward to the fourth volume.
What a fun read this was! I laughed out loud several times. The characters are charming, well developed and highly entertaining.
Okay, let me get my one bugaboo present and out of the way. I'm not big on stories written in present tense. I find it jarring and it generally makes it hard for me to become immersed in the story. That being said, I really enjoyed this book.
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Lots of surprises in this volume. Mr. Redick has managed to create a fantasy novel that follows a storyline much different than the norm. "The Ruling Sea" is a highs seas adventure, where heroes and villains alike are trapped on the same ship, attacking when they can and holing up to lick their wounds afterwards.
This was my first exposure to an Elmore Leonard book. Initially, I was put off my his very "unwriterly" means of writing. I loved the dialogue though, so I kept reading along. For the most part, I really liked Raylan and Joyce. Harry was a prick and I would have let the mob have him.
This is a cute story, full of eccentric characters. The mystery is very light. You know who the culprit is and what he's up to, it's simply a matter of following along to see how the characters figure things out. A little heavy on the telling, the dialogue seems a bit awkward, and the sex scene seemed a bit thrown in, but overall a fun read.
Ugh. This and several other "books" like it showed up in an e-mail from Amazon to me. I thought the titles looked intriguing, so I popped over to take a look. Most of the volumes were $4.99, not bad if the book really provides useful information. Then I saw the page counts. These are not books. This particular one is 42 pages. It was the only one which was free, so I decided to check it out. If it was outstanding then I would consider handing over $5 for one of her other mini books. I'm glad all I wasted was my time.
Short and sweet and to the point. I've read other books that went into more depth, and covered more ground, but Nancy Barnes' efforts are worthwhile. Because of her more focused topic, it's easier to keep straight the lessons being taught. Contained quite a few concrete examples, some of which I bookmarked on my Kindle to use as reference material in the future. About the last quarter of the book covers a few other areas people have trouble with, such as affect/effect, you and I/you and me, and lay/lie. Obviously, this section strays from the primary function of the book, but it is tucked into the back of the book in a quick reference format and does not distract from the main topic.
What K.M. Weiland calls outlining and what I call outlining are vastly different. Outlining is a road map for me to make sure that when I get to the end of my story I don't end up painted into a corner, resorting to sticking a stupid space spider in as my evil monster (yes, I'm referring to "It" by Stephen King). K.M. Weiland seems to view outlining as a complete and utter diagram of every aspect of the story. In reading through her examples, they come across as free form brainstorming sessions. By the time she gets done (several months later) she has to go back through and do an abbreviated outline to keep from getting bogged down in all the minutiae of the "first draft" of her outline.
It was concise, so yes, I guess it is aptly named. Don't let the 102 pages fool you, none of the pages has more than a paragraph on it, and the others are a page with words pertinent to the scene (five words at the most), a page with a "tell" version of a scene (only 2-5 sentences) and then a page with the "show" version of the scene (the paragraph). The last chapter (if you can call it that) is a collection of words that you are then supposed to work into your own "showing" scene.
This isn't your typical "How to be an Awesome Writer and Break into the Business" book. You're not going to come out of it with a magical ability to outline your story, hunt down and kill "to be" verbs, or build a unique world. Instead, what you get is a lot of insight into what it is like to be a freelance writer. "Confessions" is a collection of Chuck's blogs from his website, each one giving the reader a glimpse into the highs and lows of writing as a career. No punches are pulled. Chuck makes it clear that writing is hard work, takes discipline, and requires patience. It is often a frustrating career, even for established authors. You must be willing to put in the work, not just as a writer, but as an editor, a marketer, and a human being. And all of this is presented in Chuck's irreverent, crude, hilarious voice.
I'm a huge Steven Erikson fan, and I adore his stories involving Bauchelain and Korbal Broach - a demonologist and necromancer (and one cannot forget their manservant Emancipor Reese). The tales involving these three are always full of dark humor and a high body count. Like all of Erikson's stories there is a lot of banter between characters, and creative use of language. In some of Mr. Erikson's more serious works this can get pedantic with characters waxing philosophical. As much as I love his dialogue it sometimes seems as if Mr. Erikson loves it even more - to the point of excess. However, not to worry about that with any of his Bauchelain and Korbal stories. They are generally quite short - either set up as a collection of short stories, or, as in this case, a novella. So, while he definitely indulges in a great deal of back and forth between characters it isn't enough to become tiresome and serves to move the story forward.
Broken Elements had a lot of biases to overcome with me. I’ve always maintained that I don’t like first person PoV, I don’t like urban fantasy (I prefer to have my fantasy in a totally made up world, not my own), and I am not a huge fan of shifters. Broken Elements has all three. So, when I say this ended up being a really enjoyable read, you know the writer must have done something right.
I guess I'm going to have to change my "I hate first person PoV" description of myself. This is the third story I've read in the last two weeks that is first person, and I loved it.
3.5 stars. I liked the amount of description, and several of the non-main characters. Meggie's aunt Elinor, Farid and Dustfinger were my favorites. I especially liked the aunt, she was in many ways the most admirable person in the story, and I envied her her house of books in the middle of the woods.
I'm giving this book four stars because I enjoyed pretty much every word in it. So why not five? Because for the most part I did not come away from the book with any great insights that would change the course of my writing. It was a very entertaining read, especially Orson Scott Cards' section, but there wasn't anything terribly earthshaking in terms of the creative process. The one exception I will make in this claim is Jennifer Brozek's section on NPCs.